The Facebook Era
Publisher: Prentice Hall | ISBN: 0137152221 | Mar 2009 | PDF | 256 pages | 7.16Mb
The ‘90s were about the World Wide Web of information and the power of linking web pages. Today it’s about the World Wide Web of people and the power of the social graph. Online social networks are fundamentally changing the way we live, work, and interact. They offer businesses immense opportunities to transform customer relationships for profit: opportunities that touch virtually every business function, from sales and marketing to recruiting, collaboration to executive decision-making, product development to innovation. In The Facebook Era, Clara Shih systematically outlines the business promise of social networking and shows how to transform that promise into reality.
Download:
http://hotfile.com/dl/22855878/efe1185/Prentice.Hall.The.Facebook.Era.Mar.2009.pdf.html
http://www.megaupload.com/?d=WNEG0MUR
Sunday, January 03, 2010 | 0 Comments
Oracle Magazine - January/February 2009
Oracle Magazine - January/February 2009
Oracle Magazine - January/February 2009
English | 80 pages | PDF | 12.35 MB
Saturday, November 14, 2009 | 0 Comments
Dreamweaver CS4 For Dummies
Dreamweaver CS4 For Dummies
Product Description
Whether you’re a seasoned pro or a Web design newbie, Dreamweaver CS4 For Dummies shows you the quickest, easiest way to get up to speed on Dreamweaver. You’ll be able to create professional, great-looking, user-friendly websites in no time at all. Take advantage of the new, more customizable interface, improved integration with Flash and Photoshop, a handy new AJAX coding feature, and Live View, which lets you see your work as you create it.
Understand Dreamweaver basics, set up your site and create new pages, and work with text, graphics, and links. You can manage, test, and publish a site, define and apply styles with CSS, coordinate your design work, add audio, video, and Flash files to your site, build a dynamic Web site, and use Dreamweaver’s database features. Know how to:
- Design, build, and deploy professional-looking Web sites
- Use Dreamweaver’s new, more versatile preset layouts
- Fine-tune styles with enhanced CSS support
- Keep your pages cutting-edge with SmartObjects
- Take advantage of the new, more customizable interface
- Understand browser differences, make the most of CSS, build dynamic sites
- Create and optimize Web graphics
- Learn to maximize Cascading Style Sheets and Dreamweaver’s Layers features for creating fluid layouts
Complete with lists of ten resources, ten timesaving tips, and ten great Web sites designed in Dreamweaver, Dreamweaver CS4 For Dummies is your one-stop guide to setting up, working with, and making the most of Dreamweaver.
Saturday, November 14, 2009 | 0 Comments
QuickBooks 2009 All-in-One For Dummies
QuickBooks 2009 All-in-One For Dummies
QuickBooks 2009 All-in-One For Dummies
Product Description
QuickBooks accounting software is the favorite financial management and accounting software for small businesses, but it does take a little getting used to. QuickBooks 2009 All-in-One For Dummies is the QuickBooks reference guide that gets you through the learning curve in a hurry. Eight handy minibooks cover:
- An Accounting Primer
- Getting Ready to Use QuickBooks
- Bookkeeping Chores
- Accounting Chores
- Financial Management
- Business Plans
- Care and Maintenance
- Additional Business Resources
QuickBooks 2009 All-in-One For Dummies is written for the Premier version, but you’ll find the information works for the other versions too. It’s easy to find what you need to know:
- Book I covers all the basic accounting stuff for those who don’t know a credit from a debit
- Learn to set up the program, load files, and customize QuickBooks in Book II
- In Book III you’ll see how to invoice customers, pay vendors, track inventory, and more
- Take on activity-based costing, preparing a budget, and job costing in Book IV
- Book V gets into cool stuff like ratio analysis, EVA, and capital budgeting
- Find out in Book VI how to write the business plan you need
- Book VII shows you how to manage maintenance for QuickBooks
- Book VIII covers additional resources, an Excel primer, accounting terms, and more
Before you know it, you’ll be managing your business finances like a pro with QuickBooks 2009!
Saturday, November 14, 2009 | 0 Comments
Private: Alfresco Developer Guide
Private: Alfresco Developer Guide
Alfresco Developer Guide
Product Description
Alfresco is an open source platform for Enterprise Content Management solutions. ECM includes things like Document Management, Web Content Management, Collaboration/Enterprise 2.0, Digital Asset Management, Records Management, and Imaging. At its core is a repository for rich content like documents, web assets, XML, and multimedia. The repository is surrounded by a services layer (supporting both SOAP and REST) that makes getting content into and out of the repository a breeze, which is why so many next generation Internet solutions are built on Alfresco.
Implementing Alfresco usually involves extending the repository to accommodate your business-specific metadata and business logic. These extensions are done using some combination of Java, JavaScript, XML, and FreeMarker.
This book takes you through a set of exercises as if you were rolling out and customizing the platform for a fictional organization called SomeCo, which wants to roll out Alfresco enterprise-wide. Each department has a set of requirements that need addressed. We will show you how to extend Alfresco to meet these requirements. By the time you’ve worked through the entire book, you will be familiar with the entire platform. You’ll be prepared to make your own customizations whether they are part of a Document Management solution, a web site that uses Alfresco for content storage, or an entire custom application built on Alfresco’s REST API. This book will give you the knowledge and confidence you need to make Alfresco do what you need it to do.
Saturday, November 14, 2009 | 0 Comments
Image Alignment And Stitching
Image Alignment And Stitching
Product Description
Image Alignment and Stitching: A Tutorial reviews image alignment and image stitching algorithms. Image alignment algorithms can discover the correspondence relationships among images with varying degrees of overlap. They are ideally suited for applications such as video stabilization, summarization, and the creation of panoramic mosaics. Image stitching algorithms take the alignment estimates produced by such registration algorithms and blend the images in a seamless manner, taking care to deal with potential problems such as blurring or ghosting caused by parallax and scene movement as well as varying image exposures.
Image Alignment and Stitching: A Tutorial reviews the basic motion models underlying alignment and stitching algorithms, describes effective direct (pixel-based) and feature-based alignment algorithms, and describes blending algorithms used to produce seamless mosaics. It closes with a discussion of open research problems in the area. Image Alignment and Stitching: A Tutorial is an invaluable resource for anyone planning or conducting research in this particular area, or computer vision generally. The essentials of the topic are presented in a tutorial style and an extensive bibliography guides towards further reading.
Saturday, November 14, 2009 | 0 Comments
Developing Serious Games
Developing Serious Games
Product Description
With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represent opportunities for game developers to apply their talents to areas outside of the entertainment industry.
Developing Serious Games is a practical handbook that details what’s involved in developing these serious games. It explores the emergence of serious games as a viable niche in the multi-billion dollar gaming industry, and it covers the various types of serious games, including military, academic, medical, and training & development. From there it continues with a discussion of the enabling technology trends, emerging standards, and the tools that promise to reinforce the current trajectory of development and user demand for serious games. The second half of the book emphasizes the economic realities of the serious games industry, including and evaluation of the market, the economic potential of the space, and the customer base. The book culminates with a serious game design document that illustrates the important differences between entertainment games and serious games. It also provides a look to the future of serious gaming from a developer’s perspective. The book is written for students, established game developers, and professionals in related fields, such as modeling and simulation or instructional design, who are skilled in training with traditional approaches and tools. It is also applicable to programmers, graphic artists, and management contemplating or involved in the development of serious games. Key Features: * Teaches developers how to get into the serious games market and be successful * Details the serious games design document and explains the critical differences from games that entertain * Presents tools and techniques that can be applied to real-world development challenges * Teaches how to identify and obtain funding sources * Illustrates the entire process of development from choosing game shells and engines to marketing * Discusses key technologies, including middleware, shells, content provides/generators, etc. * Provides an extensive resource section for established and burgeoning game developers
Saturday, November 14, 2009 | 0 Comments



Blogs



